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Thomas: Revival Revenge[CHAPTER 6]

Thomas: Revival Revenge[CHAPTER 6]

A Roblox experience owned by SWITCH 2 STUDIOS.

HorrorENhorrorescapepiggy-inspired

Description (written by the developer; not a statement by this register)

Thomas: Revival Revenge is officially out now! Note: The games status right now is in alpha you will probably experience bugs or glitches throughout. If you do find bugs please report them on our group so I can fix them! Thomas is back and better than ever! Collect keys to escape the killer trains! Controls: Pick up items / Use items - Click (Computer) or Tap (Mobile) Crouch / Place traps - CTRL (Computer) or Tap (Mobile) Update Log: - Game has released! Inspired By: Piggy Tags: Thomas, Thomas The Tank Engine, Percy, Train, Piggy, Scary, Trains, Engine, Horror

Last updated by the developer 8 Aug 2026, 01:11 UTC.

0
playing (measured 11 Aug 2026, 23:07 UTC)
15,551
lifetime visits
92%
liked (47 👍 / 4 👎)
227
favourites (14.6 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1: House · progression331 · 0.00% win
Chapter 3: Police Station · progression303 · 0.00% win
Chapter 2: Forest · progression248 · 0.00% win
Chapter 5: Metro · progression242 · 0.00% win
Chapter 6: Hospital · progression84 · 0.00% win
Chapter 4: Town · progression57 · 0.00% win
Chapter 7: Lodge · progression0 · 0.00% win
Chapter 8: Sewers · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9216 August 2026 — 92 % liked26 August 2026 — 92 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2292no change
16 Aug 2026, 17:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.