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[BACKROOMS 👁️] Kat Infection

[BACKROOMS 👁️] Kat Infection

A Roblox experience owned by Notif's cave.

ShooterENteam-based combatinfected vs humansshop mechanics

[BACKROOMS 👁️] Kat Infection is a shooter experience created on 2025-10-30. It currently has 1,740 players and 6,676,500 lifetime visits. The game holds a 57% like percentage and 26,938 favorites. Players engage in team-based combat as Infecteds or Humans, utilizing weapons and emotes within the Roblox platform.

Description (written by the developer; not a statement by this register)

Kat Infection is a team based game where there are Infecteds (also known as Nekos) and Humans. (credits to nicopatty for the music and shop inspiration) You can buy weapons in the shop to fight against eachother or emotes to chill and hangout with other players. Controls : M1 - Use/Attack F - Parry R - Finisher C - Crouch Shift - Sprint Shift + C - Slide Shift + C (While in the air) - Dropkick R - Finisher /katinfection tags (ignore): furry, neko, kat, infection, neko infection, kat infection, fur infection outbreak, suspicious, roleplay, furries, furry infection, fur outbreak infection, fyp, viral, steal a brainrot, brainrot, 13+, 9+, 18+, 3+, all ages, chat, no age groups, backrooms, events, adminabuse, admin, backrooms movie, hussrooms

Last updated by the developer 24 Aug 2026, 20:26 UTC.

472
playing (measured 25 Aug 2026, 15:50 UTC)
7,580,088
lifetime visits
57%
liked (4,809 👍 / 3,652 👎)
31,599
favourites (4.2 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3932,0401,216.547210 August 202625 August 2026
93 measurements spanning 15 days, net -1,568. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 146–2,287 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 93
Measured (UTC)PlayersChange
25 Aug 2026, 15:50472-63
25 Aug 2026, 14:50535-46
25 Aug 2026, 13:50581+62
25 Aug 2026, 12:50519+1
25 Aug 2026, 11:50518+61
25 Aug 2026, 10:50457-34
25 Aug 2026, 09:50491+37
25 Aug 2026, 08:50454-45
25 Aug 2026, 07:50499+58
25 Aug 2026, 06:50441+41
25 Aug 2026, 05:50400+7
25 Aug 2026, 04:50393-47
25 Aug 2026, 03:50440-97
25 Aug 2026, 02:50537-28
25 Aug 2026, 01:50565-12
25 Aug 2026, 00:50577-8
24 Aug 2026, 23:50585+39
24 Aug 2026, 22:50546-4
24 Aug 2026, 21:50550+14
24 Aug 2026, 20:50536first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Infected
299 R$
Boombox
199 R$
x2 Emote Pages
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,226,603 · 92.1% win
Get Infected · progression1,411,123 · 53.6% win
First Item · collection771,383 · 27.9% win
Level 10 · progression100,890 · 0.20% win
Spider Zak · other6,487 · 0.20% win
Completed Easter 2026 Event! · other2,283 · 0.00% win
Level 20 · progression1,542 · 0.20% win
Level 50 · progression23 · 0.00% win
Level 100 · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5714 August 202625 August 2026
94 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 94
Measured (UTC)% likedChange
25 Aug 2026, 15:5057no change
25 Aug 2026, 14:5057no change
25 Aug 2026, 13:5057no change
25 Aug 2026, 12:5057no change
25 Aug 2026, 11:5057no change
25 Aug 2026, 10:5057no change
25 Aug 2026, 09:5057no change
25 Aug 2026, 08:5057no change
25 Aug 2026, 07:5057no change
25 Aug 2026, 06:5057no change
25 Aug 2026, 05:5057no change
25 Aug 2026, 04:5057no change
25 Aug 2026, 03:5057no change
25 Aug 2026, 02:5057no change
25 Aug 2026, 01:5057no change
25 Aug 2026, 00:5057no change
24 Aug 2026, 23:5057no change
24 Aug 2026, 22:5057no change
24 Aug 2026, 21:5057no change
24 Aug 2026, 20:5057first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.