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Rooms: Remastered (Remade and Extended)

Rooms: Remastered (Remade and Extended)

A Roblox experience owned by Not Skilled Studio (NSS).

Description (written by the developer; not a statement by this register)

No description for now

Last updated by the developer 15 Aug 2026, 22:45 UTC.

0
playing (measured 6 Sept 2026, 02:21 UTC)
280
lifetime visits
33%
liked (7 👍 / 14 👎)
32
favourites (114.3 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 02:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

For videos
12,000 R$
5000 robux
5,000 R$
3000
3,000 R$
1000 robux
1,000 R$
500 robux
500 R$
250 robux
250 R$
100 robux
100 R$
50 robux
50 R$
25 robux
25 R$
10 robux
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Rooms! · welcome542 · 100.0% win
The truth · progression171 · 100.0% win
Something is off about that man... · secret155 · 100.0% win
The fun starts here... · progression116 · 0.00% win
Keep going · progression7 · 0.00% win
DON'T MOVE · secret1 · 0.00% win
It mimics people · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

333634.56 September 2026 — 36 % liked6 October 2026 — 33 % liked6 September 20266 October 2026
2 measurements spanning 31 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 33–36 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 18:2033-3
6 Sept 2026, 04:2236first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.