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[πŸ–οΈ]Obby of Ragequiting

[πŸ–οΈ]Obby of Ragequiting

A Roblox experience owned by Isaac's castle.

Description (written by the developer; not a statement by this register)

this game is a obby with no checkpoints if u die u restart all your progress goodluck in beating this obby updates happend every week if u win u get a slap hand with a sound and there are also secret hands with there own rarity if u get slapped and u die sorry but u just restart goodluck...

Last updated by the developer 16 Dec 2025, 01:03 UTC.

0
playing (measured 24 Oct 2026, 16:00 UTC)
700
lifetime visits
71%
liked (5 πŸ‘ / 2 πŸ‘Ž)
2
favourites (2.9 per 1k visits)
30 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
24 Oct 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Double Jump
235 R$
Speed Coil
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

U met the owner Β· other0 Β· 0.00% win
You beat Obby of Ragequitting Β· progression0 Β· 0.00% win
Welcome To Obby of Ragequitting Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.