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VERY IMPOSSIBLE OBBY

VERY IMPOSSIBLE OBBY

A Roblox experience owned by Playbite.

ObbyENparkourdifficultychallenge

Description (written by the developer; not a statement by this register)

WELCOME TO VERY IMPOSSIBLE OBBY! This game is deemed to be nearly impossible to beat, less than 1% of players could beat the obby... Can you take on the challenge?

Last updated by the developer 22 May 2026, 21:36 UTC.

0
playing (measured 10 Aug 2026, 16:49 UTC)
419,852
lifetime visits
71%
liked (711 👍 / 295 👎)
619
favourites (1.5 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
79 R$
Fling Glove
59 R$
Infinite Remote Checkpoints
59 R$
Mega Grapple
59 R$
Starter Pack
59 R$
Fusion Coil
49 R$
Hyper Healing Coil
39 R$
Double Jump
39 R$
Gravity Coil
39 R$
Speed Coil
39 R$
Boombox
19 R$
VIP
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome274,643 · 100.0% win
Beat Effortless · progression177,966 · 100.0% win
Beat Very Easy · progression113,464 · 93.4% win
Beat Easy · progression76,291 · 67.0% win
Beat Normal · progression44,706 · 46.7% win
Beat Average · progression19,392 · 34.5% win
Beat Hard · progression8,429 · 14.2% win
Beat Very Hard · progression3,782 · 4.1% win
Beat Challenging · progression2,682 · 4.1% win
Beat Insane · progression2,436 · 2.0% win
Prestige · progression1,106 · 4.1% win
Normal Secret · secret0 · 0.00% win
Easy Secret · secret0 · 0.00% win
Very Easy Secret · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3871no change
14 Aug 2026, 22:3271first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.