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Mega School Escape!

Mega School Escape!

A Roblox experience owned by COOL DAD fans.

AdventureENschool horrorparkourboss fights

Mega School Escape! is an adventure experience created on 2025-10-31. The game has accumulated 2,124,965 lifetime visits and holds 4,349 favorites. Currently, 28 users are playing. The title maintains a 61% like percentage. It features parkour, boss fights, and interactive elements within a school setting.

Description (written by the developer; not a statement by this register)

Do you enjoy stunning cutscenes and storylines, obb-like games and parkour, or fights with monsters and bosses? Then "Mega School Escape!" is the game for you. This is the story of how you get stuck in a school full of angry teachers. Can you avoid all the dangers and escape? Features of this game: - Entertaining parkour - Interaction - switches, levers, buttons, and clickable objects - Game map you can use to teleport. Saves your progress! - Numerous enemies - ranged, jumping, and even self-exploding - Epic boss fights - Stunning cutscenes

Last updated by the developer 15 May 2026, 09:04 UTC.

28
playing (measured 10 Aug 2026, 14:34 UTC)
2,124,965
lifetime visits
60%
liked (614 👍 / 405 👎)
5,226
favourites (2.5 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3418first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
650 R$
Admin Flight
500 R$
BFG
400 R$
Magic Staff
350 R$
Megaphone
250 R$
Dragon Ice
150 R$
Slime Gun
125 R$
Nerf
110 R$
Box Glove
100 R$
Excellent Hammer
75 R$
Chicken Leg
50 R$
Lollipop
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

606160.514 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked13 September 2026 — 61 % liked23 September 2026 — 61 % liked3 October 2026 — 61 % liked13 October 2026 — 61 % liked23 October 2026 — 61 % liked2 November 2026 — 60 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:0360-1
23 Oct 2026, 12:0261no change
13 Oct 2026, 12:0061no change
3 Oct 2026, 11:5361no change
23 Sept 2026, 11:5261no change
13 Sept 2026, 11:5061no change
3 Sept 2026, 11:4961no change
24 Aug 2026, 09:0361no change
14 Aug 2026, 09:0361first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.