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[RoA] Social Simulator (FREE FOLLOWERS)

[RoA] Social Simulator (FREE FOLLOWERS)

A Roblox experience owned by [C.M.B] Overwatch.

Social & hangoutENsocial media simulationfollower growthpopularity challenges

Description (written by the developer; not a statement by this register)

Gain followers, complete challenges, and grow your popularity! Can you become the ultimate trendsetter? Tags (ignore): Followers Game, Social Boost, Add Followers, Influencer Challenge, Popularity Game, Grow Your Audience, Viral Fun, Online Fame, Social Simulator, Trendsetter, Like and Share, Digital Influencer, Follower Rush, Popularity Challenge, Social Life Game

Last updated by the developer 7 Apr 2026, 11:51 UTC.

0
playing (measured 7 Sept 2026, 11:36 UTC)
3,390
lifetime visits
31%
liked (12 👍 / 27 👎)
25
favourites (7.4 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 11:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Verified: 30000 Followers
2,500 R$
Verified: 25000 Followers
1,000 R$
Verified: 10000 Followers
500 R$
100 rbx
100 R$
Verified: 1000 Followers
100 R$
Verified: 500 Followers
50 R$
HD admin
25 R$
Verified your roblox account.
15 R$
Add to account you're followers!
15 R$
Verified: 100 Followers
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

3139357 September 2026 — 39 % liked17 September 2026 — 38 % liked27 September 2026 — 33 % liked7 October 2026 — 31 % liked7 September 20267 October 2026
4 measurements spanning 30 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–40 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 12:2231-2
27 Sept 2026, 12:2233-5
17 Sept 2026, 11:3738-1
7 Sept 2026, 11:3739first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.