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πŸ† Can You Beat It? (50 Stage Obby) πŸ†

πŸ† Can You Beat It? (50 Stage Obby) πŸ†

A Roblox experience owned by drownis.

ObbyEN50-stage challengeprecision platformingwinner's area

Description (written by the developer; not a statement by this register)

The Ultimate 50-Stage Challenge is Here! This isn't one of those endless obbiesβ€”this is 50 Stages of pure, focused platforming fun designed to test your skill and precision. It's short enough to beat in one sitting, but hard enough to make you earn that victory! 50 Perfect Stages: A quick, intense challenge where every jump counts. Exclusive Winner's Area: Flex your accomplishment in a special area only true masters can enter. A Fun, Fair Challenge: No cheap tricks, just pure platforming skill required! Can you take the heat? Hit the Play button and prove that you have what it takes to beat all 50 stages!

Last updated by the developer 1 Nov 2025, 11:47 UTC.

0
playing (measured 11 Aug 2026, 09:45 UTC)
12,286
lifetime visits
43%
liked (6 πŸ‘ / 8 πŸ‘Ž)
9
favourites (0.7 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin
1,699 R$
LaserGun
799 R$
Magic Carpet
799 R$
Fusion Coil
249 R$
gravity coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For VistingπŸ˜ƒ Β· welcome10,076 Β· 0.00% win
Met The Owner Β· social107 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.