[TOOLTIP 🛠️💡] SENDWORD
A Roblox experience owned by snail emporium.
HorrorENasymmetrical multiplayerOCsmyths
Description (written by the developer; not a statement by this register)
[WARNING: This game contains some flashing lights. Also, this game is in a beta state and is a bit janky and/or buggy, please keep in mind everything in this game is subject to change.] TAKE BACK ROBLOXIA. The Adversary and it's minions have taken over ROBLOXia to go haywire! Team up with your fellow members of the RSK to try and take a stand at this ongoing anarchy. Get set on expeditions to search out new areas of ROBLOXia, yet encountering foes in your way.. SENDWORD is a take on the 1v8 asymmetrical ROBLOX game genre with having a general focus on OC's and ROBLOX myths. This game is in it's more early stages, with a lot more planned so expect more additions and changes in the future! Inspired by games such as PWNed by 14:00 and Die of Death! Current Version: v0.4.0 - Powering Imagination -- Minor Keybinds -- [Ctrl/L1] - Shiftlock [Shift/L2] - Sprinting [G/R1] - Emote [B/L3] - Quick Chat
Last updated by the developer 5 Aug 2026, 20:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 10:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 10:32 | 92 | no change |
| 18 Aug 2026, 10:22 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.