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[TOOLTIP 🛠️💡] SENDWORD

[TOOLTIP 🛠️💡] SENDWORD

A Roblox experience owned by snail emporium.

HorrorENasymmetrical multiplayerOCsmyths

Description (written by the developer; not a statement by this register)

[WARNING: This game contains some flashing lights. Also, this game is in a beta state and is a bit janky and/or buggy, please keep in mind everything in this game is subject to change.] TAKE BACK ROBLOXIA. The Adversary and it's minions have taken over ROBLOXia to go haywire! Team up with your fellow members of the RSK to try and take a stand at this ongoing anarchy. Get set on expeditions to search out new areas of ROBLOXia, yet encountering foes in your way.. SENDWORD is a take on the 1v8 asymmetrical ROBLOX game genre with having a general focus on OC's and ROBLOX myths. This game is in it's more early stages, with a lot more planned so expect more additions and changes in the future! Inspired by games such as PWNed by 14:00 and Die of Death! Current Version: v0.4.0 - Powering Imagination -- Minor Keybinds -- [Ctrl/L1] - Shiftlock [Shift/L2] - Sprinting [G/R1] - Emote [B/L3] - Quick Chat

Last updated by the developer 5 Aug 2026, 20:46 UTC.

0
playing (measured 14 Aug 2026, 10:48 UTC)
3,003
lifetime visits
92%
liked (119 👍 / 10 👎)
235
favourites (78.3 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined SENDWORD! · welcome998 · 80.0% win
The Day of Reckoning · social17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9218 August 2026 — 92 % liked28 August 2026 — 92 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:3292no change
18 Aug 2026, 10:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.