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[FRUITS] Slime Seas ⚔️ Anime RPG

[FRUITS] Slime Seas ⚔️ Anime RPG

A Roblox experience owned by Slime Slaying Online.

RacingENanimeopen worldpvp

[FRUITS] Slime Seas ⚔️ Anime RPG is a racing genre experience created on 2025-10-31. The title has accumulated 8,518,240 lifetime visits and 89,109 favorites. Currently, 148 players are active. The experience maintains a 92% like percentage. These metrics reflect its measured performance and user engagement statistics within the Roblox platform.

Description (written by the developer; not a statement by this register)

BETA Enter a fast-paced open world adventure where progression, crafting, upgrading, combat, and PvP all come together. Defeat increasingly powerful slimes, gather materials, and turn your loot into powerful gear as you push further through the worlds! 🗺️ Explore 🔨 Craft ✨ Upgrade 💥 Battle ⚔️ PvP 👥 Guilds 💰 Trading Current Fruits: Lightning, Volcano, Javelin, Cannon, Star, Shadowstep, Spike, Firestorm, Thunderlord Note: Fruits spawn every 60 min and despawn after 20 min ⭐ Like and Favorite for more Updates!

Last updated by the developer 5 Aug 2026, 23:15 UTC.

90
playing (measured 21 Aug 2026, 21:50 UTC)
8,591,084
lifetime visits
92%
liked (30,312 👍 / 2,741 👎)
90,385
favourites (10.5 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9014011510 August 2026 — 140 players21 August 2026 — 107 players21 August 2026 — 90 players10 August 202621 August 2026
3 measurements spanning 11 days, net -50. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5090-17
21 Aug 2026, 20:54107-33
10 Aug 2026, 14:05140first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fruit Compass
1,949 R$
Ascension Starterpack
1,849 R$
+1 Boss Drop
1,299 R$
Berserker Starterpack
799 R$
1.5x XP
499 R$
Lucky
349 R$
Extra Ring Slot
349 R$
Bank Expansion
320 R$
2x Crafting Speed
249 R$
2x Chest Pity
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome4,593,676 · 100.0% win
Defeated Demon Lord Rima · progression540,297 · 32.8% win
Defeated King Sinbad · progression125,200 · 6.0% win
Defeated Ogre Lord · progression38,659 · 3.4% win
Defeated Statue Monarch · progression6,618 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked23 August 2026 — 92 % liked2 September 2026 — 92 % liked13 August 20262 September 2026
5 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2392no change
23 Aug 2026, 21:2392no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492no change
13 Aug 2026, 21:2292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.