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ASMR Tower

ASMR Tower

A Roblox experience owned by Iconic-Games.

OtherENASMRplatformerrelaxation

Description (written by the developer; not a statement by this register)

Climb your way through a soothing ASMR adventure in the stars. 🌌 Each platform is made of sticky slime, honey-soft cubes, and clicky keycaps that respond with deeply satisfying sounds. Every jump, slide, and step feels smooth, bouncy, and oh-so-relaxing. 💫 Let the gentle clicks, squishes, and squelches guide you as you ascend higher into the cosmic calm. But be careful—one slip, and you’ll drift all the way back down. 🌠 Features: 🎧 Immersive ASMR effects with click, slime, and honey sounds 🎮 Smooth, fluid movement and precision platforming 💛 Addictive progression with relaxing visuals ✨ Perfect for chill sessions or stress relief

Last updated by the developer 15 May 2026, 17:50 UTC.

0
playing (measured 11 Aug 2026, 10:36 UTC)
1,172
lifetime visits
87%
liked (13 👍 / 2 👎)
15
favourites (12.8 per 1k visits)
31 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
550 R$
Rainbow Carpet
200 R$
Banana Peel
80 R$
Double Jump
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ASMR Tower! · welcome570 · 0.00% win
Easy Tower Complete!10 · 0.00% win
Meet the ShopKeeper · other9 · 0.00% win
Secret Badge · secret5 · 0.00% win
Hard Tower Complete! · progression3 · 0.00% win
Medium Tower Complete! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.