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Mining Incremental

Mining Incremental

A Roblox experience owned by SFG Works.

TycoonENincrementalminingforging

Mining Incremental is a tycoon experience created on 2025-11-01. It has recorded 921,989 lifetime visits and 5,476 favorites. Currently, one player is active. The experience holds an 88% like percentage. The description indicates gameplay involves mining ores, forging steel, and unlocking islands.

Description (written by the developer; not a statement by this register)

⚒️ A relaxing mining and forging incremental game ⛏️ The deeper you dig and the stronger your forge, the greater your rewards! [⛏️] Mine ores and collect stone! [🔥] Smelt and forge steel to upgrade your tools! [🏝️] Unlock new islands, automation, and powerful rebirths! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the SFG Works group for daily rewards and special boosts! 🛠️ Early access: Expect ongoing updates, balancing changes, and occasional bugs.

Last updated by the developer 9 Aug 2026, 18:43 UTC.

1
playing (measured 10 Aug 2026, 17:05 UTC)
921,989
lifetime visits
88%
liked (6,089 👍 / 835 👎)
5,462
favourites (5.9 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Giant Pickaxe
579 R$
Monolith Stabilizer
349 R$
Infinite Power
199 R$
2× Aurum
179 R$
Double Data
159 R$
2× Crystals
159 R$
2× Ancient Bars
159 R$
2× Steel
149 R$
2× Rebirths
129 R$
2× Ore Luck
129 R$
2× Stone
99 R$
[OP] Mine From Anywhere
79 R$
Gather Crystals from Anywhere
79 R$
2× EXP Boost
59 R$
2× Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mining Incremental! · welcome231,889 · 100.0% win
Island 1 · progression231,835 · 100.0% win
Island 2 · progression101,331 · 23.5% win
Island 3 · progression47,230 · 23.5% win
Island 4 · progression24,334 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:1888no change
24 Aug 2026, 16:1888no change
14 Aug 2026, 16:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.