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Mining Incremental

Mining Incremental

A Roblox experience owned by SFG Works.

TycoonENincrementalminingforging

Mining Incremental is a tycoon experience created on 2025-11-01. It has recorded 921,989 lifetime visits and 5,476 favorites. Currently, one player is active. The experience holds an 88% like percentage. The description indicates gameplay involves mining ores, forging steel, and unlocking islands.

Description (written by the developer; not a statement by this register)

⚒️ A relaxing mining and forging incremental game ⛏️ The deeper you dig and the stronger your forge, the greater your rewards! [⛏️] Mine ores and collect stone! [🔥] Smelt and forge steel to upgrade your tools! [🏝️] Unlock new islands, automation, and powerful rebirths! 👍 Enjoying the game? Leave a Like and Favorite! ❤️ Join the SFG Works group for daily rewards and special boosts! 🛠️ Early access: Expect ongoing updates, balancing changes, and occasional bugs.

Last updated by the developer 9 Aug 2026, 18:43 UTC.

1
playing (measured 10 Aug 2026, 17:05 UTC)
921,989
lifetime visits
88%
liked (6,092 👍 / 837 👎)
5,444
favourites (5.9 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Giant Pickaxe
579 R$
Monolith Stabilizer
349 R$
Infinite Power
199 R$
2× Aurum
179 R$
2× Ancient Bars
159 R$
2× Crystals
159 R$
Double Data
159 R$
2× Steel
149 R$
2× Rebirths
129 R$
2× Ore Luck
129 R$
2× Stone
99 R$
Gather Crystals from Anywhere
79 R$
[OP] Mine From Anywhere
79 R$
2× EXP Boost
59 R$
2× Walkspeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mining Incremental! · welcome233,448 · 100.0% win
Island 1 · progression233,395 · 100.0% win
Island 2 · progression101,452 · 26.7% win
Island 3 · progression47,253 · 0.00% win
Island 4 · progression24,352 · 8.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:1688no change
13 Oct 2026, 19:0888no change
23 Sept 2026, 19:0788no change
13 Sept 2026, 18:2188no change
3 Sept 2026, 18:1888no change
24 Aug 2026, 16:1888no change
14 Aug 2026, 16:1688first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.