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[❄️UPDATE❄️] How Fast Can You Go!?

[❄️UPDATE❄️] How Fast Can You Go!?

A Roblox experience owned by Sply's Studio.

ObbyENspeed runningpet collectionrebirth mechanics

Description (written by the developer; not a statement by this register)

🎁 Join the Sply's Studio group for a FREE Pet + 10% Speed Cooldown! ⭐ RELEASE!!! Use code : WELCOME 💎ROBLOX PLUS USERS GET +20% SPEED! 👟 Welcome to How Fast Can You Go? ⚡Every step = +1 Speed 🏃Run faster and faster to 💰 Collect coins 👟Purchase shoes to boost your speed and 🐾 Hatch pets to help you grow 💪Level up and pick your own path in the Rebirth Skill Tree 🌳 🏁Race against other players 👥 😴Gain Speed even while you're offline! 🏆Get on the leaderboards ⚡Go as FAST as you can! 😱Are you willing to do what it takes to become the FASTEST?!? 😱 👍Like the game and⭐ favourite it if you have fun! Follow us for updates and FREE codes! 🔔

Last updated by the developer 5 Aug 2026, 10:24 UTC.

0
playing (measured 11 Aug 2026, 03:03 UTC)
18,063
lifetime visits
84%
liked (86 👍 / 16 👎)
337
favourites (18.7 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Treadmill
1,599 R$
VIP!
799 R$
+3 Pets Equip!
399 R$
Lucky!
349 R$
Triple Hatch!
279 R$
2x Wins!
279 R$
+350 Pet Storage!
249 R$
Auto Hatch!
179 R$
Skip Hatch Animation!
129 R$
Reduce Speed Cooldown!
119 R$
+100 Pet Storage!
99 R$
2x Coins!
79 R$
2x Speed!
59 R$
Grass Treadmill
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

⭐WELCOME! · welcome15,354 · 0.00% win
Plains Checkpoint · progression2,816 · 0.00% win
REBIRTH LVL 1 · progression2,721 · 0.00% win
Desert Checkpoint · progression1,703 · 0.00% win
REGROWTH · progression1,492 · 0.00% win
Cavern Checkpoint · progression437 · 0.00% win
Legendary! · collection280 · 0.00% win
Sshhh! · collection50 · 0.00% win
Snowy Checkpoint · progression19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

84868516 August 2026 — 86 % liked26 August 2026 — 86 % liked25 September 2026 — 85 % liked5 October 2026 — 84 % liked16 August 20265 October 2026
4 measurements spanning 50 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 15:4584-1
25 Sept 2026, 15:4585-1
26 Aug 2026, 15:2286no change
16 Aug 2026, 15:2086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.