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Chronicle Defenders ⚔️ Tower Defense [BETA]

Chronicle Defenders ⚔️ Tower Defense [BETA]

A Roblox experience owned by Chronicle Defenders.

Tower defenseENmythologygachaco-op

Description (written by the developer; not a statement by this register)

⚔️ Summon it. Evolve it. Defend with it. Roll for Mythic and Secret towers, level them, evolve them, and hold the line across the Sanctums of Olympus — solo or with 4 friends. 🏆 SEASON 1: BETA — 50-tier Battle Pass, live now 🔱 RAIDS — 5-player boss fights against Hades for Cores and Raid Tokens 🎲 SUMMON — Gold and Gem banners with full pity protection ✨ SHINY towers, skins, auras and titles 🔁 TRADE, reroll stats, enchant and fuse 📊 Trials, endless waves, and global leaderboards 🎁 CODES: Beta • 67 New chapter every 3 months: 3 new maps, new Mythics, a new Secret tower, and a new raid boss. 🚧 This is a Beta. VFX and older content will keep getting reworked as we go, and your feedback decides what ships next. Join the Discord and tell us what's broken. Tower Defense • TD • co-op tower defense • summon • gacha • raid

Last updated by the developer 21 Aug 2026, 20:14 UTC.

0
playing (measured 22 Aug 2026, 15:36 UTC)
680
lifetime visits
77%
liked (107 👍 / 32 👎)
298
favourites (438.2 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter
1,299 R$
4x Game Speed
699 R$
VIP Pass
399 R$
Supporter’s Crest
249 R$
Station Squad Display +2
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Chronicle · welcome5,144 · 100.0% win
Sworn Defender · progression2,103 · 0.00% win
Approach Held · progression1,484 · 40.6% win
Sanctum Kept · progression312 · 8.4% win
Motion Mastered · progression153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7710088.522 August 2026 — 100 % liked1 September 2026 — 100 % liked11 September 2026 — 85 % liked21 September 2026 — 89 % liked1 October 2026 — 82 % liked11 October 2026 — 78 % liked21 October 2026 — 77 % liked22 August 202621 October 2026
7 measurements spanning 60 days, net -23. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 15:4677-1
11 Oct 2026, 15:4678-4
1 Oct 2026, 15:4582-7
21 Sept 2026, 15:3889+4
11 Sept 2026, 15:3885-15
1 Sept 2026, 15:37100no change
22 Aug 2026, 15:37100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.