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[F2P UPDATE] Climb 1,000 Stairs For Admin!

[F2P UPDATE] Climb 1,000 Stairs For Admin!

A Roblox experience owned by AMV Hell Fan Group.

ObbyENobstacle coursecompetitiveadmin commands

Description (written by the developer; not a statement by this register)

You must get to the end to get admin! You can stop other players from getting up at the top. Every 15 minutes, players get unranked and have to get back up! Good luck and have fun! Don't forget to like and favorite the game! CREDITS GO TO ROTTYCHAN/rotmyworld (on youtube) for some of the music in the game! Update 1: Changed default walkspeed to 40. Made some commands go up to mod. New beginning and winners teams to prevent people from going back to the beginning on death.

Last updated by the developer 27 Dec 2025, 05:10 UTC.

0
playing (measured 28 Aug 2026, 04:30 UTC)
3,445
lifetime visits
67%
liked (2 👍 / 1 👎)
236
favourites (68.5 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 04:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PERMANENT BETTER MOD
750 R$
Rainbow Carpet!
399 R$
Slap Glove
199 R$
Fusion Coil
129 R$
Speed Coil
59 R$
Gravity Coil
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

HI HI WELCOME WELCOME!!! · welcome2,975 · 0.00% win
met the owner (yukari) · other79 · 0.00% win
A dreamy encounter from another world! · other8 · 0.00% win
I see potential in you. · progression5 · 0.00% win
25 Minute Badge! · other0 · 0.00% win
oh! you were hit by a sign! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.