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Got Mail? [CLASSES]

Got Mail? [CLASSES]

A Roblox experience owned by don't think about it studio.

HorrorENhorrordelivery simulationnight cycle

Got Mail? [CLASSES] is a horror experience created on 2025-11-01. It has accumulated 7,574,639 lifetime visits and 128,839 favorites. Currently, 64 users are playing. The game holds an 81% like percentage. The description notes added classes and package delivery gameplay in the Yukon Valley.

Description (written by the developer; not a statement by this register)

4/8/26 Added classes! Spend 3 nights delivering packages in the Yukon Valley, Canada. Watch out, something new happens every night. Treat every death as a new lesson learned. ⚠️ Flashing lights and loud sounds present! 🎧 Headphones are recommended!

Last updated by the developer 6 Jul 2026, 23:24 UTC.

64
playing (measured 10 Aug 2026, 23:05 UTC)
7,574,639
lifetime visits
81%
liked (11,205 👍 / 2,691 👎)
128,819
favourites (17.0 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:0562first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Repeated/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

2x Packing Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Out of the frying pan..." · other1,023,890 · 40.4% win
'How's my driving?" · other216,615 · 7.7% win
"Executive Dismissal" (ENDING) · progression69,041 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked23 August 2026 — 81 % liked2 September 2026 — 81 % liked12 September 2026 — 81 % liked22 September 2026 — 81 % liked2 October 2026 — 81 % liked12 October 2026 — 81 % liked22 October 2026 — 81 % liked1 November 2026 — 81 % liked11 November 2026 — 81 % liked13 August 202611 November 2026
10 measurements spanning 90 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 22:3381no change
1 Nov 2026, 22:3281no change
22 Oct 2026, 22:3281no change
12 Oct 2026, 22:3081no change
2 Oct 2026, 22:2381no change
22 Sept 2026, 22:2381no change
12 Sept 2026, 22:2181no change
2 Sept 2026, 22:2181no change
23 Aug 2026, 22:1981no change
13 Aug 2026, 22:1981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.