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[🔥] Jump Civilization

[🔥] Jump Civilization

A Roblox experience owned by Jump Civilization.

ObbyENparkourclimbingcash rewards

[🔥] Jump Civilization is an obby experience created on 2025-11-01. It has accumulated 1,928,576 lifetime visits and 40,464 favorites. Currently, one user is playing. The game holds an 83% like percentage. Tags include parkour, jump, blocks, and tower.

Description (written by the developer; not a statement by this register)

Welcome to Jump Civilization! 🧱 Jump from block to block 🏛️ Discover awesome structures 💰 Earn cash and keep climbing ✨ Secrets, rewards, and more await! 🎁 Like the game and join the group for x2 Cash! x2 Cash on the weekend and extra x2 for Premium Users! Tags: obby, parkour, jump, blocks, tower, floors, structures, civilization, climb, adventure

Last updated by the developer 6 Aug 2026, 17:01 UTC.

1
playing (measured 10 Aug 2026, 16:48 UTC)
1,928,576
lifetime visits
83%
liked (13,752 👍 / 2,791 👎)
44,713
favourites (23.2 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Easter Eggs
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,170,742 · 100.0% win
1 · other1,170,254 · 100.0% win
2 · other351,305 · 0.00% win
3 · other202,118 · 54.4% win
Hell · other5,158 · 0.00% win
piulllu · other1,698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:4583no change
3 Oct 2026, 12:3883no change
23 Sept 2026, 12:3783no change
13 Sept 2026, 12:3483no change
3 Sept 2026, 12:3383no change
24 Aug 2026, 09:5183no change
14 Aug 2026, 09:5083first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.