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BENTENG Indo [Voice Chat]

BENTENG Indo [Voice Chat]

A Roblox experience owned by TwoMinds Studio.

Social & hangoutIDmedievalhangoutsocial

Description (written by the developer; not a statement by this register)

Halo Warga Roblox! Pada kali ini kami sedang mengembangkan map hangout dengan tema medieval, kami harap kalian bisa bermain dengan nyaman. Kami tunggu kontribusi dari kalian untuk mengembangkan map ini. Enjoy! Benteng Indo adalah map medieval hangout bernuansa santai yang dirancang untuk bersosialisasi dan menikmati aktivitas khas abad pertengahan. Di dalam benteng megah, pemain bisa ngobrol, memancing dan menebang pohon. Nikmati berbagai aktivitas seru seperti memancing di area tenang, menebang pohon di hutan sekitar. Semua area terhubung dalam satu benteng yang aman dan nyaman, cocok untuk main bareng teman atau sekadar bersantai. 🌲 Tebang pohon 🎣 Mancing santai 🗣️ Sosial & ngobrol bareng Next Update: ⛏️ Masuk goa & menambang Masuk ke Benteng Indo dan rasakan hangout medieval versi Indonesia!

Last updated by the developer 23 Aug 2026, 06:34 UTC.

0
playing (measured 27 Aug 2026, 00:05 UTC)
2,186
lifetime visits
100%
liked (14 👍 / 0 👎)
4
favourites (1.8 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 00:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Transfer Pass
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Benteng Indo · welcome1,534 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10027 August 2026 — 100 % liked6 October 2026 — 100 % liked27 August 20266 October 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 00:08100no change
27 Aug 2026, 00:06100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.