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Island Beach City: 2020 (Remake)

Island Beach City: 2020 (Remake)

A Roblox experience owned by Triton Labs Official Community.

RoleplayENremakesimulationcity_building

Description (written by the developer; not a statement by this register)

Welcome to "Island Beach City: 2020 (Remake)", an (almost) accurate recreation of Zaniell's "Island Beach City" from 2020. This game has been single-handedly recreated by me, nothing was stolen/decompiled from the original game. The game may have bugs, please report everything you find! Everything in this game is free, without the need of any payment. Credits: @Zaniell - original Island Beach City. @domiwindowy100 - Game Idea and Helper @Panwellz - Energy Core Idea.

Last updated by the developer 1 Jul 2026, 10:04 UTC.

0
playing (measured 12 Aug 2026, 07:34 UTC)
7,349
lifetime visits
93%
liked (26 👍 / 2 👎)
68
favourites (9.3 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome894 · 27.3% win
Beta Tester! · other774 · 27.3% win
Little Pop! · progression470 · 9.1% win
Cold boom · other232 · 9.1% win
Pre-Alpha Tester · welcome201 · 0.00% win
First Boom! · progression163 · 9.1% win
Super boom! · other137 · 0.00% win
IT'S OVER 9000! · progression101 · 9.1% win
Shiver me timbers · other80 · 0.00% win
Cold boom- Wait what? · other15 · 0.00% win
Shiver me timbers- Wait WHAT THE HELL? · other12 · 0.00% win
First boom- Wait what? · other11 · 0.00% win
IT'S OVER 9000- Wait what? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939694.517 August 2026 — 96 % liked27 August 2026 — 96 % liked6 September 2026 — 96 % liked5 November 2026 — 93 % liked17 August 20265 November 2026
4 measurements spanning 80 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Nov 2026, 17:1593-3
6 Sept 2026, 15:3596no change
27 Aug 2026, 15:3396no change
17 Aug 2026, 15:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.