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Hyper Experience

Hyper Experience

A Roblox experience owned by indieGameClub.

SimulatorENgrindingsimulationphysics-based

Description (written by the developer; not a statement by this register)

BC of the collision system placing too many items close together can freeze the server so u can play on private server if u have low device. ⚠ ⚠ ⚠ FIRST OF ALL CHECK TUTORIAL ⚠ ⚠ ⚠ ⚠ This game is grinding one, it take much time to get resourses, so if you like this genre this game for you ⚠ Also game have alot funny items like music player, Bitcoin farm, baloons and other funny things Binds: Z / X / C – Rotate object R – Reset object orientation Mouse scroll - change distance of take item M – Lock / unlock mouse (PC only) E – Enable / Disable (or use item) P – Change configuration of item (on battery it turn on sharing energy to other players)

Last updated by the developer 19 Aug 2026, 16:54 UTC.

0
playing (measured 20 Aug 2026, 07:31 UTC)
1,574
lifetime visits
92%
liked (11 👍 / 1 👎)
4
favourites (2.5 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 07:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Hello there · welcome19 · 0.00% win
Wood Axe · collection11 · 0.00% win
Copper Axe · other4 · 0.00% win
Iron Axe · collection2 · 0.00% win
Cobalt Axe · collection2 · 0.00% win
Tungsten Axe · collection2 · 0.00% win
Titan Axe · collection2 · 0.00% win
Wood Maker · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

90929120 August 2026 — 90 % liked9 September 2026 — 92 % liked20 August 20269 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Sept 2026, 07:3392+2
20 Aug 2026, 07:3290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.