Hyper Experience
A Roblox experience owned by indieGameClub.
SimulatorENgrindingsimulationphysics-based
Description (written by the developer; not a statement by this register)
BC of the collision system placing too many items close together can freeze the server so u can play on private server if u have low device. ⚠ ⚠ ⚠ FIRST OF ALL CHECK TUTORIAL ⚠ ⚠ ⚠ ⚠ This game is grinding one, it take much time to get resourses, so if you like this genre this game for you ⚠ Also game have alot funny items like music player, Bitcoin farm, baloons and other funny things Binds: Z / X / C – Rotate object R – Reset object orientation Mouse scroll - change distance of take item M – Lock / unlock mouse (PC only) E – Enable / Disable (or use item) P – Change configuration of item (on battery it turn on sharing energy to other players)
Last updated by the developer 19 Aug 2026, 16:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 07:31 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.