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[๐Ÿฆˆ] Midnight Fishing [HORROR]

[๐Ÿฆˆ] Midnight Fishing [HORROR]

A Roblox experience owned by Stroe Studios.

HorrorENhorrorfishingnarrative

Description (written by the developer; not a statement by this register)

You are a fisherman trying to earn some quick cash before sunrise. ๐ŸŒ™ But tonight, the ocean feels different... the waves whisper your name. Then you reel in something impossible: A talking fish that promises to make you rich. This is a brother project made by @art0fblox and @BaiatuEste {Stroe Studios}. Some assets were taken from open-source sources. Horror/scary elements such as jumpscares, uncomfy sounds, etc. are in the game. Consider this while playing the game. Weโ€™d love to hear your thoughts! Please share your suggestions and ideas with us in our Discord Community! ๐ŸŽง Headphones and high graphics are highly recommended ๐Ÿ“” The game was inspired by Loan Shark ๐Ÿ‘ฅ Play with friends for the best experience! ๐Ÿฆˆ Every catch brings you closer to the truth... and further from safety.

Last updated by the developer 5 Mar 2026, 15:16 UTC.

0
playing (measured 16 Aug 2026, 14:08 UTC)
28,831
lifetime visits
40%
liked (33 ๐Ÿ‘ / 50 ๐Ÿ‘Ž)
177
favourites (6.1 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Bad Ending ยท progression226
Broke Ending ยท progression199
Millionaire Ending ยท progression84

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.