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Hang On! [RELEASE]

Hang On! [RELEASE]

A Roblox experience owned by Hang On!.

ObbyENmountain climbingenduranceWIP

Description (written by the developer; not a statement by this register)

This game is still a WIP so expect bugs. Report them to us in the top right of the game. The mountain doesn’t care how tired you are. It doesn’t care how far you’ve come. It only asks one thing… Can you hang on? Owner - https://www.roblox.com/users/557355629/profile Co-Owner - https://www.roblox.com/users/1111070954/profile Developer - https://www.roblox.com/users/1494372953/profile

Last updated by the developer 9 Aug 2026, 16:18 UTC.

0
playing (measured 14 Aug 2026, 19:48 UTC)
9,848
lifetime visits
75%
liked (40 👍 / 13 👎)
44
favourites (4.5 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 19:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

M.V.C
250 R$
Diamond Bound
150 R$
Become a Tree
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Met Symphony · other330 · 0.00% win
You met Hawk3D · other172 · 0.00% win
You Met Jc · other138 · 0.00% win
You Reached the Snowy Town! · progression94 · 0.00% win
You Reached The Jungle Town! · progression33 · 0.00% win
When Does it end? · progression27 · 0.00% win
The End? · progression22 · 0.00% win
Victoria's Lantern Restoration · other16 · 0.00% win
You found the Rose! · secret13 · 0.00% win
Shrine? · secret9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.