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[😱 RESCRIPT] Crystallites Orphanage

[😱 RESCRIPT] Crystallites Orphanage

A Roblox experience owned by Poppy’s epik group.

RoleplayENroleplaysurvivalfantasy

Description (written by the developer; not a statement by this register)

Welcome to Crystallites Orphanage, a place where the red crystal illness is cured and safe from the outside world! Our game offers two possibilities: you can play as an orphan, participating in various activities to earn coins and purchase perks such as cosmetics and even weapons to defend yourself at night. Another way to earn coins is by selling items! Or, you can play as a maid, taking care of the orphans by hosting activities, serving meals, and more. Credits to original Creators! But can you survive the night..?

Last updated by the developer 12 Aug 2026, 15:41 UTC.

0
playing (measured 13 Aug 2026, 03:32 UTC)
1,420
lifetime visits
56%
liked (18 👍 / 14 👎)
17
favourites (12.0 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 03:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Staff
150 R$
Donation
100 R$
Minecart Access
90 R$
Crystallized Orphan
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome44 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535654.519 August 2026 — 54 % liked29 August 2026 — 55 % liked18 October 2026 — 53 % liked28 October 2026 — 56 % liked19 August 202628 October 2026
4 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 20:3056+3
18 Oct 2026, 17:4553-2
29 Aug 2026, 09:1955+1
19 Aug 2026, 08:5154first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.