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UNITX | Surveillance V2 (πŸ”§ Alpha)

UNITX | Surveillance V2 (πŸ”§ Alpha)

A Roblox experience owned by UNITX | Community.

RoleplayENBelgian settingEmergency servicesPolice roleplay

Description (written by the developer; not a statement by this register)

UNITX πŸ‡§πŸ‡ͺ is a Belgian surveillance & roleplay game set in a realistic open world. πŸ‘οΈ Surveillance & monitoring – observe and track activity πŸš” Police – interventions and law enforcement πŸš‘ Emergency services – ambulance response & rescue πŸš’ Fire department – emergency operations πŸ› οΈ Roadside assistance – breakdown support πŸ“¦ Bpost – civilian delivery & postal jobs Work together, respond to incidents and complete missions in a dynamic environment where observation and teamwork are key. 🚧 The game is still in development – new systems, vehicles and updates are being added regularly! πŸ‘€ Join our Discord for updates & sneak peeks: https://discord.gg/sAZ6vF5b

Last updated by the developer 8 Sept 2026, 21:17 UTC.

0
playing (measured 10 Sept 2026, 07:15 UTC)
1,188
lifetime visits
100%
liked (13 πŸ‘ / 0 πŸ‘Ž)
21
favourites (17.7 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Supercars pass
50 R$
Electric Pass
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet one of the owners in the game! Β· social74 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10010 September 2026 β€” 100 % liked10 October 2026 β€” 100 % liked10 September 202610 October 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 07:18100no change
10 Sept 2026, 07:15100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.