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ALBUMS [BETA]

ALBUMS [BETA]

A Roblox experience owned by VICECTY.

TycoonENcollectiontradingmerging

Description (written by the developer; not a statement by this register)

🎧 Welcome to ALBUMS! A collection-based game about pulling, collecting, selling, and trading music albums. Each with unique rarity, value, and condition. Build your vault and climb the economy. 💿 Spin for Random Albums Pull from 7 rarity tiers: Common -> Mythic! 🧩 Merge Your Albums Combine duplicates to upgrade your album’s Tier. 📚 Albumdex Completion Unlock every album ever released, fill in your collection, and earn exclusive rewards. ⚠️ This experience is a work-in-progress; game design and features aren’t final. ⚠️ Created & Developed by VICE 24 Studio. https://www.roblox.com/communities/33867187/VICE-24

Last updated by the developer 12 Aug 2026, 22:51 UTC.

0
playing (measured 13 Aug 2026, 15:07 UTC)
2,121
lifetime visits
59%
liked (64 👍 / 45 👎)
245
favourites (115.5 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pull Master
699 R$
Merge Pro
399 R$
Inventory+
349 R$
Auto Sell
199 R$
Tax Evader
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Albums · welcome5,528 · 0.00% win
Unlocked a Common · collection2,686 · 100.0% win
Unlocked an Uncommon · collection1,540 · 100.0% win
Unlocked a Rare · collection1,066 · 100.0% win
Unlocked an Epic · collection613 · 0.00% win
Unlocked a Legendary · collection400 · 0.00% win
Unlocked an Exotic · collection287 · 0.00% win
Unlocked a Mythic · collection114 · 0.00% win
Merged a Silver · collection6 · 0.00% win
Merged a Titanium · collection0 · 0.00% win
Merged a Diamond · collection0 · 0.00% win
Merged a Platinum · collection0 · 0.00% win
Merged a Gold · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

597466.518 August 2026 — 73 % liked7 September 2026 — 74 % liked8 October 2026 — 69 % liked18 October 2026 — 59 % liked18 August 202618 October 2026
4 measurements spanning 60 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 03:3659-10
8 Oct 2026, 03:3569-5
7 Sept 2026, 20:4974+1
18 Aug 2026, 20:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.