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Adopt and Raise a Project Moon

Adopt and Raise a Project Moon

A Roblox experience owned by Bolbol awesome group.

RoleplayENProject MoonHangoutLore

Description (written by the developer; not a statement by this register)

Hangout game mostly revolving around Project moon media. You guessed it, Lobotomy Corporation, Library of ruina, and Limbus Company! ========================================================================== ( Tags: Lobotomy Corporation , Library of ruina , Limbus Company , Project Moon )

Last updated by the developer 20 Aug 2026, 01:22 UTC.

0
playing (measured 21 Aug 2026, 09:02 UTC)
1,153
lifetime visits
100%
liked (40 👍 / 0 👎)
47
favourites (40.8 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome... Now start adopting. · welcome700 · 100.0% win
EARLY PLAYER! · welcome80 · 0.00% win
I Spent 20 Minutes in this game. I AM MORE BETTER! · other58 · 0.00% win
Slop Champion! · other13 · 100.0% win
This is this... and i don't know what that is... · collection13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked20 September 2026 — 100 % liked30 September 2026 — 100 % liked10 October 2026 — 100 % liked20 October 2026 — 100 % liked21 August 202620 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 09:04100no change
10 Oct 2026, 09:04100no change
30 Sept 2026, 09:03100no change
20 Sept 2026, 09:03100no change
21 Aug 2026, 09:02100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.