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Steps to Heaven Tycoon [OPEN BETA]

Steps to Heaven Tycoon [OPEN BETA]

A Roblox experience owned by Fruvia Studios.

TycoonENclimbingpetsbeta

Description (written by the developer; not a statement by this register)

⛅ How high can you actually go? When I was a kid, I'd fly to the top of every Roblox map just to see what was up there. So I built it. Start a tycoon on the ground. The money drips in. Then you buy your first step... and another... and you keep climbing, until the ground is a dot below you and you're standing on a floating island in the clouds. 🪜 200+ steps, every single one bought with your own money ☁️ Hatch Doodads on the sky islands — each pet multiplies your income 🏝️ Two islands so far, higher ones on the way 💰 Upgrade your droppers, unlock new collectors as you rise 🏆 Leaderboards and badges for every milestone The top isn't finished yet — and that's on purpose. I'm still building upward. Bring a friend. It's a long way up. ⛅ ⚠️ BETA — the game is still being built, so expect bugs and balance changes. 💬 Found a bug or have an idea? Join our Community Server — link on the game page. Your feedback decides what gets fixed next. ❤️

Last updated by the developer 9 Aug 2026, 23:51 UTC.

0
playing (measured 10 Aug 2026, 20:32 UTC)
492
lifetime visits
78%
liked (14 👍 / 4 👎)
69
favourites (140.2 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+2 Doodad Equips
650 R$
+40 Doodad Storage
400 R$
X2 MONEY
179 R$
God Dropper
175 R$
AUTO COLLECT
129 R$
NO FALL DAMAGE
99 R$
2X SPEED
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST STAGE! · welcome3,475 · 0.00% win
This is not a button. · other3,347 · 0.00% win
STAGE 2! · progression3,045 · 0.00% win
STAGE 3! · progression901 · 0.00% win
STAGE 4! · progression216 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7821 August 2026 — 78 % liked10 September 2026 — 78 % liked21 August 202610 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 14:3678no change
21 Aug 2026, 05:4778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.