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secrets tycoon [beta]

secrets tycoon [beta]

A Roblox experience owned by FruitWorks.

TycoonENpuzzleexplorationhidden secrets

Description (written by the developer; not a statement by this register)

Build your tycoon, earn upgrades, and search for secrets hidden throughout the world. Some secrets are easy to spot. Others require puzzles, exploration, strange clues, or looking at the game a little differently. As you progress, you’ll unlock new items, discover hidden areas, and uncover what’s waiting beneath the surface. Can you find every secret? ⚠️ This game is currently in early development. Expect new secrets, tycoon items, puzzles, rooms, rewards, balance changes, and UI improvements as the game continues to grow. ======================================================== Secrets Tycoon, secret tycoon, hidden secrets, secret rewards, puzzle secrets, mystery tycoon, explore the depths, hidden badges, secret rooms, secret upgraders, build and explore, badge hunting, Roblox secret game, Roblox tycoon, Roblox puzzle game, hidden clues, secret codes, unlock secrets, secret areas, exploration game, Secret Universe, Feodoric, robey100.

Last updated by the developer 17 Jul 2026, 01:02 UTC.

1
playing (measured 10 Aug 2026, 23:02 UTC)
307,626
lifetime visits
94%
liked (15,507 👍 / 1,041 👎)
21,521
favourites (70.0 per 1k visits)
1 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:021first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beta Player · welcome123,852 · 100.0% win
Alpha Player · other6,043 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 September 2026 — 94 % liked24 September 2026 — 94 % liked4 October 2026 — 94 % liked14 October 2026 — 94 % liked24 October 2026 — 94 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:0294no change
14 Oct 2026, 05:0194no change
4 Oct 2026, 05:0194no change
24 Sept 2026, 05:0094no change
14 Sept 2026, 03:0794no change
4 Sept 2026, 03:0594no change
25 Aug 2026, 01:0894no change
15 Aug 2026, 00:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.