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[🦃] Blast a Brainrot!

[🦃] Blast a Brainrot!

A Roblox experience owned by Legen Studios.

Clicker & idleENclickermemeshooter

Description (written by the developer; not a statement by this register)

💥Blast a Brainrot!🔫 🎮[How to Play] 🔫💥 Blast the brainrots with your weapon 👾 Collect your brainrots 💰 Earn money from your brainrots 🔓Unlock more powerful weapons and brainrots! 👍Like the game for more updates and to support the game 💬Join the group for more info and update times⏰ 🔥More brainrots coming soon! Special events bring limited-time drops! Update Version: 1.0

Last updated by the developer 31 Jul 2026, 16:33 UTC.

0
playing (measured 13 Aug 2026, 07:48 UTC)
2,426
lifetime visits
75%
liked (9 👍 / 3 👎)
140
favourites (57.7 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Transfer
500 R$
x2 Damage
121 R$
x2 Cash
68 R$
Starter Pack
51 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined The Game · welcome1,465 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

758278.518 August 2026 — 82 % liked27 October 2026 — 75 % liked18 August 202627 October 2026
2 measurements spanning 70 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 23:0275-7
18 Aug 2026, 16:0482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.