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Heavenly Slap Tower ✋

Heavenly Slap Tower ✋

A Roblox experience owned by DNCZ GANG.

ObbyENTower ClimbingObstacle CourseSocial/Roleplay

Description (written by the developer; not a statement by this register)

🖐️ WELCOME TO Heavenly Slap Tower 👋 [MORE TOWERS COMING SOON] Climb the top of the tower! 💪 Face different challenges! 👏 Avoid troll! 👋 Or be the troll!😈 Get free admin at the top! 🏆 Can YOU beat this game? This game is inspired by other tower games!

Last updated by the developer 18 Jan 2026, 21:31 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
10,570
lifetime visits
88%
liked (38 👍 / 5 👎)
210
favourites (19.9 per 1k visits)
1 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Godly Slap Hand [50% OFF]
50 R$
Gravity Coil
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

888988.517 August 2026 — 89 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:3588-1
17 Aug 2026, 09:3389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.