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Raig Warfare [SUPERRR BETA]

Raig Warfare [SUPERRR BETA]

A Roblox experience owned by Age Of Bricks.

ShooterENteam-based shootermeme humorcore defense

Description (written by the developer; not a statement by this register)

After WWIII people started fighting which one was better, either kfc or popeyes, ended up on war VI apparently. People who were on KFC team went into pure raig due to how popeye lovers used better arguments than them, Popeyes team kept calm and turned intro friendly people with a core, Raigs also wanted to do the same and built up a core. both cores feed up energy needed to keep the two factions alive. Both teams will fight to see which one gets kicked up from reality! Will the friends or the raigs win? ⚠️ Games has flashing lights ⚠️ Game inspired in RAIGFORCE and NOOB VS ZOMBIES REALISH REBORN, Support original games of course. How to play: TvsT your objetive is to clear other team lives, when the other team has 0 lives left you can attack it's core, if core reaches 0 Hp, congratulations you won! Select characters at lobby and unlock stronger versions by getting kills as these There are multiple events and special rounds

Last updated by the developer 14 Feb 2026, 22:27 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
1,957
lifetime visits
89%
liked (24 👍 / 3 👎)
29
favourites (14.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Raig Warfare! · welcome654 · 0.00% win
Baby steps · progression176 · 0.00% win
Takeover of the opponent · other109 · 0.00% win
World domination · progression105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.518 August 2026 — 88 % liked7 September 2026 — 89 % liked18 August 20267 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Sept 2026, 23:1989+1
18 Aug 2026, 22:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.