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Shopping Cart TURBO

Shopping Cart TURBO

A Roblox experience owned by Splinted Studios.

RacingENphysics-based racingvehicle simulationarcade

Shopping Cart TURBO is a Roblox experience created on 2018-11-02. It has accumulated 3,840,513 lifetime visits and 55,615 favorites. The game currently has 1 player online. It holds a 56% like percentage. The experience features a speed cap of 800,000,000. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Speed along with your shopping cart. 🔥 Get rockets and jump into the sky! **Update notes 💡** - 🚨 Fixed wing gliding. They initially broke due to slight changes in the Roblox physics 🚨 - Fixed teleporters - Fixed point increment display to show 1 decimal - Added two pets Join our group! https://www.roblox.com/My/Groups.aspx?gid=2821797 Shutdown = Update Speed cap = 800,000,000

Last updated by the developer 19 May 2023, 13:53 UTC.

1
playing (measured 10 Aug 2026, 14:35 UTC)
3,840,513
lifetime visits
56%
liked (9,455 👍 / 7,511 👎)
55,615
favourites (14.5 per 1k visits)
2 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite
300 R$
Magic Pet
180 R$
Fire Pet
180 R$
Jumping Ability
150 R$
Wings!
150 R$
Super Trail (Cosmetic)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Slow and steady... · other200,834 · 40.0% win
Discover the Pyramids! · progression46,031 · 40.0% win
Reborn! · progression11,315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked24 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 03:4556no change
24 Aug 2026, 03:3856no change
14 Aug 2026, 03:3856first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.