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⭐ Eat To Grow Huge Simulator

⭐ Eat To Grow Huge Simulator

A Roblox experience owned by Infinity Arcade!.

SimulatorENgrowthsimulatorcombat

Description (written by the developer; not a statement by this register)

🎊 JOIN OUR GROUP FOR A 50% SIZE BOOST! 🏷️ Eat To Grow Huge Simulator Welcome to Eat To Grow Huge Simulator! 🌎 Start small… and eat everything in your path to become unstoppable! 🍔 Eat to Get Bigger! Chomp through the map, absorb objects, and expand your power. ⚔️ Fight to Dominate! Use your massive size and collected size to crush other players. 💰 Collect Studs & Unlock Skins! Every bite makes you stronger—how big can you get before the map’s gone? ⭐ Member Goal: 500 👍 🎁 Latest Code: Release 🎉 Join our group for exclusive rewards & codes! 👉 https://www.roblox.com/communities/35122240/Infinity-Arcade#!/about 👑 Can you become the biggest eater in the world?

Last updated by the developer 4 Nov 2025, 17:55 UTC.

0
playing (measured 17 Aug 2026, 17:21 UTC)
14,015
lifetime visits
78%
liked (7 👍 / 2 👎)
4
favourites (0.3 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 17:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
2x Size
249 R$
2x Cash
149 R$
2x Gems
129 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach 5K Size! · progression4,894 · 0.00% win
Eat A Player! · other4,739 · 0.00% win
Reach 50K Size! · progression845 · 0.00% win
Reach 100K Size! · progression417 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.