Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Die for Money

Die for Money

A Roblox experience owned by EclipseRealm Studio.

SimulatorENskull farmingupgrade mechanicsredemption codes

Description (written by the developer; not a statement by this register)

Welcome to Die for Money! 💀 A game where you literally die for money. How to Play: • Find as many goofy ways to die as possible and stack skulls. • Sell those skulls for that sweet bag 💸 • Upgrade your “dying skills” so you can farm even harder 👿 Are you ready to make some serious money? 😈 Code to redeem: ⦁ freeskulls ⦁ newcontent ⦁ update1 ⦁ redeemnow ⦁ gametime ⦁ levelup ⦁ hugeboost ⦁ skullfever ⦁ ezmoney ⦁ stackbones ⦁ onethousandvisits ⦁ zamisthegoat ✍🏻 Zam

Last updated by the developer 1 May 2026, 07:16 UTC.

0
playing (measured 12 Aug 2026, 05:37 UTC)
5,345
lifetime visits
94%
liked (98 👍 / 6 👎)
33
favourites (6.2 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
49 R$
Die instantly
39 R$
Double Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,138 · 0.00% win
FURRIS!!! · other202 · 0.00% win
Void · other96 · 0.00% win
Meet the Owner · social59 · 0.00% win
ERROR_LOG#001 · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.