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Project: FEAR [BACK SOON]

Project: FEAR [BACK SOON]

A Roblox experience owned by Project: FEAR.

OtherEN

Description (written by the developer; not a statement by this register)

We working on new version of this game, a lot better than old, join our community media to not miss release :D

Last updated by the developer 6 Aug 2026, 16:36 UTC.

0
playing (measured 11 Aug 2026, 07:34 UTC)
78,287
lifetime visits
83%
liked (889 👍 / 188 👎)
2,332
favourites (29.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1k Payment
1,000 R$
Vip (W.I.P)
399 R$
Killer Master
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to FEAR · welcome38,650 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.515 August 2026 — 82 % liked4 September 2026 — 82 % liked24 September 2026 — 82 % liked14 October 2026 — 83 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 18:4783+1
24 Sept 2026, 18:3782no change
4 Sept 2026, 15:0582no change
15 Aug 2026, 13:2282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.