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Marball (RELEASE)

Marball (RELEASE)

A Roblox experience owned by JMX 2.

RacingENmarble rollingobstacle coursecompetitive racing

Description (written by the developer; not a statement by this register)

🌀 Welcome to MARBALL! Transform into a living marble and roll through exciting challenges! Slide down slopes, curve through obstacles, and dominate every stage with pure skill and speed. 💥 Compete to earn Wins and prove you’re the ultimate MARBALL champion! There are two worlds to explore — 🌍 Main World and Christmas World — each packed with unique stages and surprises. 🏆 How to Earn Wins ✅ Complete stages to gain Wins — harder stages reward more! 🎯 Play Tic Tac Toe for bonus Wins and bragging rights! 👥 Credits 👑 Owner: JMX_246 💻 Scripter: ROB_DJOREOYT 🎨 Builders / UI Designers: JMX_246, YourLG72, ActuallySplash 💡 Inspiration: Zoltixe

Last updated by the developer 14 Jun 2026, 11:43 UTC.

0
playing (measured 13 Aug 2026, 05:20 UTC)
476
lifetime visits
90%
liked (19 👍 / 2 👎)
8
favourites (16.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Marble Skin!
99 R$
Mirror Marble Skin!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grey Stage Badge · progression54 · 0.00% win
Blue Stage Badge · progression27 · 0.00% win
Purple Stage Badge · progression19 · 0.00% win
Yellow Stage Badge · progression14 · 0.00% win
Red Stage Badge · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

86908821 August 2026 — 90 % liked31 August 2026 — 86 % liked11 October 2026 — 90 % liked21 August 202611 October 2026
3 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Oct 2026, 03:3890+4
31 Aug 2026, 12:2086-4
21 Aug 2026, 07:3690first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.