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BLR: RNG

BLR: RNG

A Roblox experience owned by Blue Lock Rng.

SimulatorENRNGLuck-basedNo skill

Description (written by the developer; not a statement by this register)

🎲 This is an RNG-based game. Every mechanic, feature, and outcome in this game is determined entirely by RNG. There are no skill-based systems, no strategy-driven gameplay, and no guaranteed results. Everything you experience in this game depends on random chance. 🎲 All progression is RNG. Unlocks, rewards, events, and results are all decided by RNG. Success comes from luck, not practice. Every roll, spin, or outcome is randomly generated, making RNG the core and only focus of the game. 🎲 This game revolves completely around RNG. Whether you win or lose, advance or fail, get rare results or common ones, it is all controlled by RNG. Player input does not affect outcomes — RNG decides everything. 🎲 If you play this game, you are playing an RNG game. Nothing more, nothing less. Every aspect is powered by randomness and luck.

Last updated by the developer 2 Aug 2026, 16:50 UTC.

1
playing (measured 10 Aug 2026, 16:34 UTC)
360,725
lifetime visits
73%
liked (432 👍 / 157 👎)
662
favourites (1.8 per 1k visits)
2 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome190,935 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:5173no change
14 Aug 2026, 23:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.