BLR: RNG
A Roblox experience owned by Blue Lock Rng.
SimulatorENRNGLuck-basedNo skill
Description (written by the developer; not a statement by this register)
🎲 This is an RNG-based game. Every mechanic, feature, and outcome in this game is determined entirely by RNG. There are no skill-based systems, no strategy-driven gameplay, and no guaranteed results. Everything you experience in this game depends on random chance. 🎲 All progression is RNG. Unlocks, rewards, events, and results are all decided by RNG. Success comes from luck, not practice. Every roll, spin, or outcome is randomly generated, making RNG the core and only focus of the game. 🎲 This game revolves completely around RNG. Whether you win or lose, advance or fail, get rare results or common ones, it is all controlled by RNG. Player input does not affect outcomes — RNG decides everything. 🎲 If you play this game, you are playing an RNG game. Nothing more, nothing less. Every aspect is powered by randomness and luck.
Last updated by the developer 2 Aug 2026, 16:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 23:51 | 73 | no change |
| 14 Aug 2026, 23:37 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.