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ARCADIA [BETA]

ARCADIA [BETA]

A Roblox experience owned by Solar Slash.

RacingENturn-basedloot collectioncrafting

Description (written by the developer; not a statement by this register)

Arcadia is a Turn-based Multiplayer Adventure game. Defeat mobs, collect loot, craft and much more in the vast world of Arcadia. BETA | Made by the Solar Slash Team!

Last updated by the developer 24 Jun 2026, 09:51 UTC.

4
playing (measured 10 Aug 2026, 22:03 UTC)
169,252
lifetime visits
85%
liked (1,637 👍 / 286 👎)
4,488
favourites (26.5 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Arcadia · other59,822 · 100.0% win
Arcadia DEMO · other35,508 · 0.00% win
Slime King Slain · progression11,896 · 33.3% win
Armored Beetle Slain · progression7,014 · 33.3% win
Megashroom Defeated · progression5,203 · 16.7% win
Cyclops Slain · progression4,086 · 8.3% win
Gladiator Goblins Defeated · progression3,200 · 12.5% win
Xylossus Slain · progression2,699 · 4.2% win
Crystal Keeper Defeated · progression1,865 · 8.3% win
Warlord Goblin Defeated · progression1,558 · 0.00% win
Open Tester · other1,462 · 0.00% win
Dark Widow Defeated · progression1,340 · 0.00% win
Firebirds Defeated · progression1,323 · 4.2% win
Crimson Servant Defeated · progression991 · 0.00% win
Orc Defeated · progression879 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8515 August 2026 — 85 % liked25 August 2026 — 85 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:1785no change
15 Aug 2026, 06:1785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.