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DEV: Lobby - ELDER TREE

DEV: Lobby - ELDER TREE

A Roblox experience owned by Scott's Home Game Studio.

SurvivalENprocedural generationbase defenseco-op survival

Description (written by the developer; not a statement by this register)

🌳 The randomly generated world grows as the Elder Tree grows. ⚔️ Co-op Survival RPG • Crafting • Base Defense • Expanding Procedural World 🖥️📱🎮 PC / Mobile / Controller Supported ● Upgrade the Elder Tree with Spirit Orbs to expand a procedurally generated world of forest and mountain biomes. ● Hunt, chop, mine rare ores from Copper to mythical Azure, craft stronger gear, and scale towering peaks for hidden treasure chests and rare loots. ● When night falls, defend the Tree against escalating monster waves. But be warned, every 6th night is a Blood Moon—empowered Monsters can climb and jump over your walls! Repair, revive, and survive until dawn! 🔥 Reach Elder Tree Level 7 and destroy all 24 Demon Portals to win 💀 Fair stakes: drop the loot in your sack on death, but keep your upgraded tools, weapons and armor 👑 Earn Crowns to unlock classes and permanent Stat + Ability upgrades after every victory 🤝 Best played co-op with friends 👍 Like + ⭐ Favorite to support Elder Tree

Last updated by the developer 10 Aug 2026, 18:14 UTC.

0
playing (measured 10 Aug 2026, 21:16 UTC)
653
lifetime visits
100%
liked (3 👍 / 0 👎)
5
favourites (7.7 per 1k visits)
2 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sack Boost +3
499 R$
Spirit Orb Magnet
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

1009 September 2026 — 100 % liked19 September 2026 — 100 % liked30 September 2026 — 100 % liked9 September 202630 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 06:00100no change
19 Sept 2026, 21:45100no change
9 Sept 2026, 21:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.