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[NEW] ❄️🦆 Duck Arena

[NEW] ❄️🦆 Duck Arena

A Roblox experience owned by Happy Minigames.

MinigamesFRphysics-based combatfalling mechanicsabsurdist humor

Description (written by the developer; not a statement by this register)

Bienvenue dans Duck Arena, le jeu le plus absurde du multivers ! Balance des canards en plastique sur tes amis pour les faire tomber de la plateforme… Chaque “QUACK !” peut t’envoyer dans le vide ! 🎯 Objectif : Fais tomber un maximum de joueurs pour grimper dans le classement mondial des Duck Masters ! 🎮 Fonctionnalités : Lancer de canards avec effets cartoon et bruitages délirants “Duck Storm” : pluie de canards géante qui sème le chaos Leaderboard en direct Musique fun et ambiance totalement absurde 💥 Pas de manches, pas de fin — juste des canards, des rires, et des chutes épiques. Happy Minigames 👌 présente : DUCK ARENA 🦆 Le seul endroit où rater son tir peut te coûter la victoire !

Last updated by the developer 23 Nov 2025, 16:36 UTC.

0
playing (measured 28 Aug 2026, 06:46 UTC)
3,611
lifetime visits
44%
liked (14 👍 / 18 👎)
17
favourites (4.7 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 06:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Duck VIP 👑
50 R$
Duck Skins Pack
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🏅 Badge “1er Kill” · progression580 · 0.00% win
50 Kills · other2 · 0.00% win
500 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.