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{CONTENT AND OPTIMIZATIONS} Vita Carnis

{CONTENT AND OPTIMIZATIONS} Vita Carnis

A Roblox experience owned by TubbsterStudios.

HorrorENhorroralphasurvival

Vita Carnis is a horror experience created on 2025-11-02. It has 1,474,283 lifetime visits, 21,426 favorites, and a 68% like percentage. Currently, 6 players are active. The game allows users to test Vita Mimic features. Controls include V for first-person mode, Shift to run, and F or X for flashlight functionality.

Description (written by the developer; not a statement by this register)

Here U can Test Vita Mimic Still this is a Alpha Or a test To enconter Problems Be should Fix U can support us If U Like The Game CONTROLS: V to Free the Mouse or Be in First Person Shift to run F for Flashlight Console: X For FlashLight JoystickButton Thing For Running Vita Carnis Made By: Darian Quilloy

Last updated by the developer 31 Jul 2026, 00:30 UTC.

6
playing (measured 10 Aug 2026, 23:16 UTC)
1,474,283
lifetime visits
68%
liked (4,536 👍 / 2,102 👎)
22,613
favourites (15.3 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Mimic
250 R$
Become Trimming (Perma)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

u met the owner! · other2,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked13 September 2026 — 68 % liked23 September 2026 — 68 % liked3 October 2026 — 68 % liked13 October 2026 — 68 % liked23 October 2026 — 68 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0468no change
13 Oct 2026, 15:0368no change
3 Oct 2026, 15:0368no change
23 Sept 2026, 15:0268no change
13 Sept 2026, 14:4568no change
3 Sept 2026, 14:3868no change
24 Aug 2026, 12:2268no change
14 Aug 2026, 12:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.