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{CONTENT AND OPTIMIZATIONS} Vita Carnis

{CONTENT AND OPTIMIZATIONS} Vita Carnis

A Roblox experience owned by TubbsterStudios.

HorrorENhorroralphasurvival

Vita Carnis is a horror experience created on 2025-11-02. It has 1,474,283 lifetime visits, 21,426 favorites, and a 68% like percentage. Currently, 6 players are active. The game allows users to test Vita Mimic features. Controls include V for first-person mode, Shift to run, and F or X for flashlight functionality.

Description (written by the developer; not a statement by this register)

Here U can Test Vita Mimic Still this is a Alpha Or a test To enconter Problems Be should Fix U can support us If U Like The Game CONTROLS: V to Free the Mouse or Be in First Person Shift to run F for Flashlight Console: X For FlashLight JoystickButton Thing For Running Vita Carnis Made By: Darian Quilloy

Last updated by the developer 31 Jul 2026, 00:30 UTC.

6
playing (measured 10 Aug 2026, 23:16 UTC)
1,474,283
lifetime visits
68%
liked (4,397 👍 / 2,039 👎)
21,849
favourites (14.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:164first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Mimic
250 R$
Become Trimming (Perma)
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

u met the owner! · other2,306 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6814 August 2026 — 68 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:2268no change
14 Aug 2026, 12:2268first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.