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Police VS 67

Police VS 67

A Roblox experience owned by Beyondd Games.

ShooterENzombie survivalpolice simulationtower defense

Police VS 67 is a shooter experience created on 2025-11-02. The game has accumulated 2,133,558 lifetime visits and 390,446 favorites. It maintains a 70% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

⭐️LIKE AND FAVORITE FOR NEW UPDATES! ⭐️ LOGIN DAILY FOR FREE REWARDS! Don't let 67 Infection Invade the Police Station! Fight 67! ⭐️ Fire Rockets 🚀 Purchase gear!⭐️ Inspired by: "Police Vs Zombies" Newest Changes : Release! Tags: zombies, zombies vs, zombie fight, city vs zombies, zombies vs city, brainrots war, brainrot fight, brainrots fight,67,67 fight,brainrot 67,police vs 67,

Last updated by the developer 20 Feb 2026, 18:52 UTC.

0
playing (measured 10 Aug 2026, 22:31 UTC)
2,133,558
lifetime visits
70%
liked (281 👍 / 120 👎)
390,443
favourites (183.0 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MEGA DOOM LAUNCHER!
399 R$
Infinite Health!
99 R$
NUKE LAUNCHER!
99 R$
ADMIN COMMANDS!
79 R$
2X Coins
69 R$
VIP
69 R$
Magic Carpet
49 R$
*OP* GALAXY LAUNCHER!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,355,471 · 0.00% win
10 Minutes! · progression454,884 · 0.00% win
30 Minutes! · progression59,625 · 0.00% win
1 Hour! · progression4,671 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.