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[🚂] Tiny Train Village

[🚂] Tiny Train Village

A Roblox experience owned by Jogos de Trenzinho.

RoleplayENtrain simulationvehicle customizationsocial roleplay

[🚂] Tiny Train Village is a roleplay experience created on 2025-11-02. It has accumulated 1,332,824 lifetime visits and 47,981 favorites. Currently, 78 players are active. The experience holds an 86% like percentage. Features include vehicle customization and various command-based interactions for roleplay scenarios.

Description (written by the developer; not a statement by this register)

🤠 Welcome to the Village! 🚛✨ Customize vehicles, gather friends, and live a unique roleplay experience! 🧾 Commands • /point and /clearpoint - Create/remove points. • /fly - Fly. • /rv - Fix camera. • /char Name - Copy skin. • /ligarleds and /desligarleds - Turns LEDs on/off. • /leds - LED mode (1+; 0 disables). • /led1-14, /ledcarga1-14 and /ledcavalo1-14 - LED effects. • /anuncio - Advertisement (15 min). • /engatar (/engate) and /desengatar (/desengate) - Manage gearbox. • /combine - Spawn +1 small train (up to 2 vehicles). • /naodeletar - Prevents vehicles from disappearing (type again to reactivate). • /empresa - Create a company(leaveempresa to leave the company). 💻 PC • P - Hand brake. • M - Songs. • C - Run. • K - Cell phone. • L - Mask. • Ctrl Left - Quick desynchronization. 💎 Commands can be changed by developers. Support the project with a Gamepass and follow our social media channels!

Last updated by the developer 8 Aug 2026, 17:54 UTC.

78
playing (measured 10 Aug 2026, 15:49 UTC)
1,332,824
lifetime visits
87%
liked (264 👍 / 40 👎)
48,673
favourites (36.5 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4959first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Moderador
1,000 R$
Ultimate (Permanente)
220 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

💎 Welcome! · welcome366,861 · 87.2% win
🛠️ Played with the team · social10,868 · 0.00% win
Little boy · other4,009 · 9.5% win
Veteran · other1,010 · 2.8% win
🌟 Supported the project · other615 · 0.20% win
Collector · collection1 · 0.00% win
Super Fan! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

868786.514 August 2026 — 86 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3187+1
14 Aug 2026, 13:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.