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A Roblox experience owned by Spell's Productions [OFFICIAL].

SimulatorENSans RNGSoul OpsClicker

Description (written by the developer; not a statement by this register)

[READ] A recode is in the works, it'll be a different place from this. This game will stay open but nothing will transfer over. ---------------------------------------------------- Warning: Flashing lights and loud sounds. !votekick <player> to initiate a votekick This game is (obv) a mix of Sans.rngs and Soul ops. Click Sans to attack. Gain EXP and kill rare Sanses. Collect Sanses that spawn throughout the map randomly every wave. Additionally, defeating rare Sanses and obtaining weapons, accessories, etc makes killing Other Sanses much easier. Current Game Version: THE END. Closed = Fixing the game or an update/Date store issue. Credits are in the game. THIS GAMES CODE WAS ASSISTED BY AI IF YOU DONT LIKE THAT, THEN YOU DON’T HAVE TO PLAY

Last updated by the developer 9 Jul 2026, 01:33 UTC.

1
playing (measured 28 Aug 2026, 23:33 UTC)
9,083
lifetime visits
91%
liked (42 👍 / 4 👎)
61
favourites (6.7 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 23:331first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449,999,999 R$
GOLDEN SUDDENDUST
349,999,999 R$
x2000000000000000000000000000 SANSKILLS??
219,999,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Monster. · other632 · 0.00% win
Creativity Destroyed. · progression291 · 0.00% win
Orphan Destroyer · progression283 · 0.00% win
Error Eradicated · progression280 · 0.00% win
Clowning Around · progression276 · 0.00% win
Virus.Execute · progression271 · 0.00% win
Broken Dreams · progression266 · 0.00% win
Dusty Edgelord · progression266 · 0.00% win
An "Outer" Massacre · progression253 · 0.00% win
I Need More... · progression248 · 0.00% win
You Are Filled With... Bravery. · progression231 · 0.00% win
A Nightmare Overcome. · progression225 · 0.00% win
Madness Beyond Comprehension · progression218 · 0.00% win
IT'S NOT FAIR! · progression212 · 0.00% win
Rose Help Me I'm A Bum! · progression198 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

91939228 August 2026 — 93 % liked17 September 2026 — 91 % liked7 October 2026 — 91 % liked28 August 20267 October 2026
3 measurements spanning 40 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 23:3591no change
17 Sept 2026, 23:3591-2
28 Aug 2026, 23:3493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.