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[🚨New Area] Snowball Fight Simulator

[🚨New Area] Snowball Fight Simulator

A Roblox experience owned by 'Radiance.

SimulatorENsnowball fightpet collectionsimulator

Description (written by the developer; not a statement by this register)

Welcome to Snowball Fight Simulator! 🛹🔥 New Updates Every Saturday! 🏆 Compete in intense battles and dominate the leaderboards! 🐾 Collect and train unique pets to boost your strength and earnings. 🔥 Unlock rare auras and powerful equipment to maximize your gains! 👥 Play with friends to earn 10% extra boosts and progress faster! 💎 Premium players receive 10% extra strength and rewards! 🌐 If the game feels laggy, hop into a FREE private server for smoother gameplay. Tags: Simulator, Snow, Christmas Strength, Fighting, Auras, Power, Friends, Fun, Collect, Pets, Rebirth, Snowball Clicker, Adventure, Elf

Last updated by the developer 18 Apr 2026, 19:12 UTC.

0
playing (measured 10 Aug 2026, 17:51 UTC)
181,733
lifetime visits
90%
liked (729 👍 / 81 👎)
5,594
favourites (30.8 per 1k visits)
2 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x5 Wins
29 R$
VIP
29 R$
Starter Pack
19 R$
x2 Strength
19 R$
+6 Pets
19 R$
x2 Wins
19 R$
Super Lucky
19 R$
x2 Gems
15 R$
x8 Hatch
14 R$
Ultra Lucky
9 R$
+2 Pet Equip
9 R$
+250 Pet Storage
9 R$
Auto Hatch
5 R$
Lucky
5 R$
x3 Hatch
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome126,838 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:5390no change
15 Aug 2026, 05:3490first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.