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KJ Battles [old]

KJ Battles [old]

A Roblox experience owned by THE SIGM@S.

Fighting & PvPENbattlegroundscombatarena

KJ Battles [old] is a fighting-pvp Roblox experience created on 2025-11-03. The game has recorded 624,045 lifetime visits and 805 favorites. Currently, zero users are playing. The title holds a 69% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

KJ Battles is a fast-paced Roblox battlegrounds game where you fight using unique abilities, weapons, and combos! ⚔️🔥 Use Q to dash, Click to punch, and F to block 🛡️ Outsmart enemies, pull off skillful moves, and dominate the arena 💥 Become the strongest fighter in KJ Battles! 🏆

Last updated by the developer 3 May 2026, 18:07 UTC.

0
playing (measured 11 Aug 2026, 10:33 UTC)
624,045
lifetime visits
69%
liked (276 👍 / 124 👎)
804
favourites (1.3 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
1,000 R$
Private Server +
599 R$
Early Access
399 R$
Kill Sound
199 R$
Awakening Outfit
99 R$
Second Emote Page
99 R$
More Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome179,606 · 80.0% win
Met the owner · social714 · 0.00% win
Earned kills! · other35 · 0.00% win
Kill streak · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.