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Peter Griffin Simulator

Peter Griffin Simulator

A Roblox experience owned by SolurDEV.

SimulatorENFamily GuyClickerPunching

Description (written by the developer; not a statement by this register)

In this game you have to go around punching peters to gain Money, with Money you're able to go to different areas and earn even more.. There is also a secret way to play..

Last updated by the developer 16 May 2026, 20:09 UTC.

1
playing (measured 10 Aug 2026, 14:37 UTC)
284,674
lifetime visits
93%
liked (2,724 👍 / 207 👎)
2,834
favourites (10.0 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Peter Gun
799 R$
ONE PUNCH
299 R$
Max Sprint Speed
169 R$
3X Multiplier
149 R$
3X Punch Speed
149 R$
Slap Glove
99 R$
Gravity Coil
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE RUN · other39,656 · 15.0% win
Find the secret OP Peter · secret4,218 · 0.00% win
THE TOP PLAYER! · other632 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4993no change
15 Aug 2026, 01:4593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.