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Grow a Brainrot Farm

Grow a Brainrot Farm

A Roblox experience owned by MicroStrategy Studio.

TycoonENbrainrot memeincremental tycoonpet collection

Grow a Brainrot Farm is a tycoon experience created on November 3, 2025. The game has accumulated 1,466,414 lifetime visits and 3,743 favorites. It maintains a 98% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

🌳Grow brainrots, upgrade your farm, and increase your income! 🚀Boost your speed, unlock powerful pets, and build your own Brainrot Farm Tags: Tycoon, Incremental, Simulator, Fun, Farm, Brainrots, Brainrot

Last updated by the developer 8 Jun 2026, 03:17 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
1,466,414
lifetime visits
98%
liked (10,667 👍 / 199 👎)
3,757
favourites (2.6 per 1k visits)
3 November 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Prestige
399 R$
Tung Tung Pass
299 R$
2x Rebirth
199 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked13 September 2026 — 98 % liked23 October 2026 — 98 % liked14 August 202623 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0698no change
13 Sept 2026, 14:4798no change
3 Sept 2026, 14:4598no change
24 Aug 2026, 12:3098no change
14 Aug 2026, 12:2398first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.