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MEET KPOP DEMON HUNTERS LINE

MEET KPOP DEMON HUNTERS LINE

A Roblox experience owned by JUMPING GAMEZ.

RoleplayENkpopdemon huntersroleplay

MEET KPOP DEMON HUNTERS LINE is a roleplay experience created on 2025-11-03. The game has recorded 583,854 lifetime visits and holds 239 favorites. Currently, zero users are playing. The title maintains a 49% like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

COME MEET THE KPOP DEMON HUNTERS AND DISCOVER WHATS HIDDEN INSIDE THEIR SECRET HOUSE

Last updated by the developer 3 Nov 2025, 12:55 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
583,854
lifetime visits
49%
liked (110 👍 / 114 👎)
240
favourites (0.4 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Cut (OP)
399 R$
MAGIC CARPET [SUPER OP]
349 R$
Gun
349 R$
Auto Enter
229 R$
Fusion Coil [SUPER OP]
189 R$
SPEED COIL [OP]
149 R$
Gravity Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome434,239 · 0.00% win
Cut in Line · other258,508 · 0.00% win
First in Line · other102,733 · 0.00% win
You won! · progression722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4914 August 2026 — 49 % liked24 August 2026 — 49 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0049no change
14 Aug 2026, 19:5249first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.