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miracle orbs: broken gambit

miracle orbs: broken gambit

A Roblox experience owned by Team Mawdad.

OtherENgroup promotiondevelopment placeholder

Description (written by the developer; not a statement by this register)

mobile support is planned but not yet in development, sorry :-( please join this group, where developers on the full project are listed :-) https://www.roblox.com/communities/491295794/a-mile-of-broken-glass#!/about

Last updated by the developer 25 Aug 2026, 16:31 UTC.

0
playing (measured 26 Aug 2026, 06:05 UTC)
317
lifetime visits
100%
liked (9 👍 / 0 👎)
8
favourites (25.2 per 1k visits)
3 November 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 06:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPPORT!
5,555 R$
watermelon
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

we went far · progression20 · 0.00% win
let down · other19 · 0.00% win
the hive is hungry · other13 · 0.00% win
ever higher · progression11 · 0.00% win
played and finished the winter cliffs demo · progression9 · 0.00% win
do you want to play with me? · social9 · 0.00% win
SLOW DOWN! · progression8 · 0.00% win
who did that. · other5 · 0.00% win
oh dear · other0 · 0.00% win
let me teach you how this "shopkeep" thing works · other0 · 0.00% win
jerma whyd you explode those guys? · other0 · 0.00% win
but what comes after this? · other0 · 0.00% win
i'm not happy bob. not. happy. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.